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Input fields for Threejs

To add input-form-like fields inside threejs projects

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Welcome to Input fields for Threejs.

The aim for this library is to enable de use of input form fields on Threejs environment.

This library is being developed using:

How to install

You can download it from Github or fork it.

You can also get it by bower:

$bower install threejsinputfields

Live example

Full screen

Usage

Due to the used libraries to develop this one first we need to add all the needed javascript files:

<script type="text/javascript" src="../js/jquery.min.js"></script>
<script type="text/javascript" src="../js/underscore.js"></script>
<script type="text/javascript" src="../js/backbone.js"></script>
<script type="text/javascript" src="../js/OrbitControls.js"></script>
<script type="text/javascript" src="../js/mousetrap.js"></script>
<script type="text/javascript" src="../js/threejsInputFields.js"></script>

You may think that this is a huge dependences list for a library, but is the best way to be more modular.

Lets work, we begin creating the input manager to handle the input fields behaviours:

 var inputManager = new threejsInputFields( {
    'camera': camera,                           // Threejs camera
    'canvasWidth': canvasWidth,                 // Scene witdth
    'canvasHeight': canvasHeight } );           // Scene hight
}

Add first input element ( at the moment only input text type are available ) and this one goes on and orthographic scene:

var firstTextInput = inputManager
    // Input type, id, flag to know if the input is on an orthographic scene
    .create( 'text', 'first-input', true )
    .setValue( 'First text' )
    .setFontSize( 40 )
    .setBorderSize( 2 )
    .setInputPosition( 0, 0, 0, inputManager.POSITION_TOP_LEFT );

// Add the input into the ortographic scene
sceneOrtho.add( firstTextInput.getElement() );

Second input element, but this time inside the 3D space:

var secondTextInput = inputManager
    // Input type, id, this input goes on a normal scene ( value = false )
    .create( 'text', 'second-input' )
    .setValue( 'Third text' )
    .setFontSize( 20 )
    .setBorderSize( 2 )
    .setInputPosition( 50, 100, 0 );

// This input goes inside a normal scene
scene.add( secondTextInput.getElement() );

Finally, to update the inputs we have to refresh them on every each requestAnimationFrame call

inputManager.requestAnimationFrame();